Emulating tagged views in unity

I like tagged tiling window managers. I like tiling because it lets me avoid tedious window move+resize. I like tagged wm because I can add multiple tags to windows so that different tag views can show different subsets of my windows – irc and mail, irc and task1, task1 and browsers, task2 and email…

Unity doesn’t tile, but has the grid plugin which is quite nice. But what about a tagged view? There used to be a compiz plugin called group. In the past when I’ve tried it it didn’t seem to quite fit my needs, but beyond that I couldn’t find it in recent releases.

I briefly considered building it straight into unity, but I really just wanted something to work with < 1 hr work. So I implemented it as a script, winmark. Winmark takes a single-character mark (think of marking in vi, ma, 'a) and stores or restores the layout of the currently un-minimized windows under that mark (in ~/.local/share/winmark/a). Another tiny c program grabs the keyboard to read a mark character, then calls winmark with that character.

So now I can hit shift-F9 a to store the current layout, set up a different layout, hit shift-f9 b to store that, then restore them with F9 a and F9 b.

I’m not packaging this right now as I *suspect* this is the sort of thing noone but me would want. However I’m mentioning it here in case I’m wrong. The source is at lp:~serge-hallyn/+junk/markwindows.

There’s definite room for improvement, but I’ve hit my hour time limit, and it is useful as is :) Potential improvements would include showing overlay previews as with application switching, and restoring the stacking order.

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One Response to Emulating tagged views in unity

  1. elmo ranas says:

    wmfs + firefox(Pentadactyl) combo is an unbeatable choice for me.

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